Click on the tabs to navigate to different sections of the coaches page.
Click the tabs below to navigate to different areas dealing with Spontaneous Problems.
CCI’S Spontaneous Problem Procedures
Describes everything about the spontaneous portion of the competition on tournament day.
CCI’s Practice Spontaneous Problems
CCI’s Problems from Coaches Training
FOXIMAGING.COM
Search for “SPONTANEOUS”
Pennsylvania’s Problems Galore
Tons of Spontaneous problem ideas.
Virginia’s Spontaneous Problem of the Week Archive
Connecticut’s SponZone
One VERY DETAILED, world finals quality spontaneous problem every month.
Google “Odyssey of the Mind Spontaneous” for other state’s sites. Many of the above sites also have tips for coaching spontaneous problems.
These are the performance videos from the 2009 World Finals in Iowa. Scroll down for videos of other problems.
This problem requires teams to design and build a small vehicle that will visit four locations. The locations will be different places within one or more team-determined environments. Each time the vehicle leaves a location it will look different in appearance, and after leaving one of the locations it will appear to be a group of vehicles that are traveling together. The team's performance will incorporate the visits to the locations, the environments, and the changes in appearance of the vehicle.
Courtesy of FLYP.
Teams will create a humorous performance about a mechanical creature that acts like a real mammal or bird and learns lessons. The creature will act like the real animal by performing tasks the way it would, including traveling, eating, and turning its head. It will be taught two lessons by a Creature Teacher and will "accidentally" learn a behavior by observing others. During the performance the creature will surprise the audience by demonstrating the "accidental" behavior it learned.
Courtesy of FLYP.
Teams will create and present an original performance about the ancient Greek hero Heracles. In Greek Mythology, King Eurytheus ordered Heracles to perform 12 labors. The team will reenact Heracles performing one of the 12 labors, as well as a Lost Labor--a team-created thirteenth labor forgotten in history. The performance will also include a god or goddess from Greek Mythology, an original mythological creature that plays a role in the Lost Labor, and the team's version of why the Lost Labor was forgotten in history.
Courtesy of FLYP.
The problem is to design and build a structure out of balsa wood and glue that will balance and support as much weight as possible while absorbing shockwaves. The team will test its structure by placing weights onto it. During specific intervals the team will place one or two spacers on the top weight and will then place a weight on them. The team will remove the spacers so the top weight falls onto the stack causing a shockwave. The team will add weight until its structure breaks or time ends. The team will also create and use an original method to place its structure onto the tester and will incorporate the testing of the structure into a performance.
Courtesy of FLYP.
The problem is to create and present a performance that includes two documented superstitions, an original superstition created by the team, and the events that caused the original superstition to come to be. The performance will also include a funny narrator, a costume that is worn by two or more team members at the same time, and a stage set. During the performance the same stage set items will be used to change from one setting to another.
Courtesy of FLYP.
CCI PowerPoint Coaches Training
Houston Area Region Coaches Training
This page will be updated soon with lots of tips and helpful information.